D2. 3147 Steamネットワーク、マルチスレッドの無効#  から  3949 終了#  までコピーしてください|メモ吉

D2. 3147 Steamネットワーク、マルチスレッドの無効#  から  3949 終了#  までコピーしてください

3147 Steamネットワーク、マルチスレッドの無効#
3148 一部のクライアントでは、貧弱なフレームレートや障害が発生することがあります。これを無効にするか、
直接IPでホストされるロビーを試してパフォーマンスを改善することができます。#
3149 Hides IP address when typing in the direct-ip connect window. #
3150 Hides HUD elements in-game, such as hotbar, HP/MP, minimap etc. #
3151 Picked up items will automatically be added to your hotbar if enabled. You can 
specify which categories of items that get added in the options to the right.#
3152 Automatically starts appraising unidentified items when you pick them up. 
Will not interrupt any existing appraisal of an item.#
3153 Disables game event messages on the left-hand side message log. Messages will 
still appear in the bottom scrollable message log.#
3154 If enabled, right clicking on an item in the inventory will not automatically equip or 
use the item. The option must be selected from the right-click popup menu instead.#
3155 If enabled, hovering over an item in the inventory or hotbar panels and pressing the 
keyboard keys 0-9 will send that item to the numbered hotbar slot. If hovered over the
hotbar, items will automatically swap positions if the specified slot is filled.#
3156 Keeps the right-side skills/party HUD pages open when the inventory is closed. Locking 
the party page is helpful when keeping track of follower or player ally health. Can be
locked/unlocked in-game by left clicking the lock symbol on the HUD page.#
3157 Always shows the in-game timer when the inventory is closed in the upper right-hand section of 
the screen. Useful to track speedrun times, when the minotaur will arrive, or how long your
current food situation will last.#

3158 mute audio when game window focus is lost#
3159 Show Numerical Skill Values#

3160 Race:#
3161 human#
3162 skeleton#
3163 vampire#
3164 succubus#
3165 goatman#
3166 automaton#
3167 incubus#
3168 goblin#
3169 insectoid#

3175 Use left click or press left/right to toggle between active customization type.#

3176 Gameplay Options:#
3177 use %s abilities#
3178 aesthetic skin only#

3179 Skeletons have no use for food!#
3180 But wait! You expend your mana into new life!#
3181 You did not have enough mana to revive yourself...#
3182 You struggle to fight the current as a skeleton!#
3183 Your flesh sears in pain as you make contact with the water!#
3184 Your bones sear in pain as you make contact with the water!#
3185 The polymorph wears out and you return to your normal form.#
3186 You polymorph into a %s!#
3187 The %s polymorphs into a %s!#
3188 %s polymorphs into a %s!#
3189 But you feel no different...#
3190 You quaff the potion of polymorph...#
3191 The polymorph had no effect!#
3192 The polymorph is washed away by the water!#
3193 Your skin cracks as you feel the polymorph start to dissipate...#
3194 Your %s's soul returns to you.#
3195 %s's soul returns to you.#
3196 Relinquish
   soul#
3197 Your summoned %s gained a new rank!#
3198 But wait! Your summoned allies imbue you with new life!#

3199 Locked - Myths & Outcasts DLC Required!#
3200 Locked - Myths & Outcasts DLC Required! Left click to view on the store page in Steam overlay.#

3201 Bleh! Your body rejects the solids in your stomach!#
3202 What a horrible night to have a curse...#
3203 Blecch! This is disgusting!#
3204 Unarmed#
3205 %s is stunned from your blow!#
3206 The %s is stunned from your blow!#
3207 You are stunned from %s's blow!#
3208 You are stunned from the %s's blow!#
3209 %+3d from skill#
3210 Your blade cuts deep into %s!#
3211 Your blade cuts deep into the %s!#
3212 %s's blade cuts deep into you!#
3213 The %s's blade cuts deep into you!#
3214 %s staggers backwards!#
3215 The %s staggers backwards!#
3216 You get knocked back!#
3217 You can't remove the %s.
 It's blessed!#
3218 You can't. It's blessed!#
3219 You can't sell the %s.
 It's blessed!#
3220 You ravage the tin of
 %s.#
3221 You awaken with no idea of your whereabouts...
 accompanied by a splitting headache.#
3222 Maybe a drink will take the edge off...#

3223 conjurer#
3224 accursed#
3225 mesmer#
3226 brewer#
3227 automaton class#
3228 incubus class#
3229 goblin class#
3230 insectoid class#

3231 A frail but adept spellcaster able to conjure allies with mana.

Difficulty: Normal#
3232 The Accursed suffer from bestial hunger, but gain supernatural magic power and speed.
An arcane library found deep within the dungeon may have a cure.
Difficulty: Hard#
3233 The Mesmer uses the Charm spell and leadership ability to enlist powerful allies.

Difficulty: Hard#
3234 A talented alchemist who is also comfortable with the relationships and bar-room
brawls that a good brew will bring.
Difficulty: Normal#

3235 automaton

Difficulty: Normal#
3236 incubus

Difficulty: Normal#
3237 goblin

Difficulty: Normal#
3238 insectoid

Difficulty: Normal#

3239 Skill number invalid!#
3240 Your appraisal is not high enough to identify "%s".#
3241 You feel the curse lift as you incant the spell...#
3242 The tomes' knowledge grants you control over the curse!#
3243 %s Begone from my shop, foul %s!#
3244 learns about the "no %s allowed" policy of %s's shop.#
3245 %d potions dropped from the fountain!#
3246 A potion dropped from the fountain!#
3247 You start breaking into a cold sweat...#
3248 Your hands begin to feel unsteady...#
3249 You feel a headache coming on...#
3250 Your hangover feels better now.#
3251 %s decides to be your drinking buddy!#
3252 The %s decides to be your drinking buddy!#
3253 Your health fades due to the curse!#
3254 goes for a swim in some water.#

# Skill tooltips
3255 
Chance to lockpick chests and doors: %5.1f%%
Chance to lockpick Automatons:       %5.1f%%
Increased damage dealt by beartraps:   +%2.0f #
3256 
Player current visibility:       %2.0f tile(s)
Visibility reduction from skill:%3.0f%%
Night vision when sneaking:     +%2.0f Light
Backstab bonus damage:          +%2.0f ATK#
3257 
Item buy price from shop:  %3.2fx gold value
Item sell price to shop:   %3.2fx gold value  #
3258 
Time to appraise per item gold value:      %3.2fs
Max item gold value that can be appraised: %4.0fG
Can appraise worthless glass:                %3s   #
3259 
Player movement speed in water/lava:  %3.1f%% 
#
3260 
Maximum followers (via [%-7s] recruiting):  %2.0f   
Bonus movement speed for followers:       +%2.0f DEX
Charm Monster spell base chance:             %3.0f%%
Available follower commands shown on NPC menu [%s]#
3261 
MP Regeneration base time:         1 MP / %1.1fs 
Spellcasting beginner:                     %3s
(Beginners fumble spells and expend more mana)#
3262 
Highest skill level magic that can be learnt: %8s
Current tier spells:                                     
#
3263 
Ranged damage output:              %3.0f - 100%%
Ranged weapon degrade chance on use:   %5.2f%%
Armor piercing arrow chance:             %3.0f%%
 (Piercing based on PER only)
Thrown weapon damage:                    %3.0f%%#
3264 
Sword damage output:           %7.0f - 100%%
Normal sword usage degrade chance:      %1.2f%% 
Degrade chance when 0 damage is dealt: %5.2f%%#
3265 
Mace damage output:            %7.0f - 100%%
Normal mace usage degrade chance:       %1.2f%% 
Degrade chance when 0 damage is dealt: %5.2f%%#
3266 
Axe damage output:             %7.0f - 100%%
Normal axe usage degrade chance:        %1.2f%% 
Degrade chance when 0 damage is dealt: %5.2f%%#
3267 
Polearm damage output:         %7.0f - 100%%
Normal polearm usage degrade chance:    %1.2f%% 
Degrade chance when 0 damage is dealt: %5.2f%%#
3268 
Blocking armor increase:                +%3.0f AC 
Shield normal degrade chance on hit:     %5.2f%%
Shield degrade chance when defending:    %5.2f%%#
3269 
Unarmed damage output:             %7.0f - 100%%    
Melee glove normal degrade chance:          %1.2f%%
Degrade chance when 0 damage is dealt:     %5.2f%%
Bonus unarmed ATK:                        +%2.0f ATK
Knockback distance on fully charged strike:  %3.0f%%
 (Requires melee gloves equipped)#

# Additional skill tooltip text
3270 



Legendary: 
 Bonus %d gold upon unlocking chests#
3271 




Legendary: 
 Sneaking (using block key without a shield)
  grants invisibility.
 Backstab bonus damage is doubled#
3272 


Legendary: 
 Sell item of any kind to any shop type#
3273 



Legendary: 
 Appraise all items instantly#
3274 

Legendary: 
 Permanent water-walking over water and lava#
3275 




Legendary: 
 Can recruit goblins, goatmen and insectoids#
3276 



Legendary: 
 Auto learn [Forcebolt] spell, mana cost is 0#
3277 


Legendary: 
 Auto learn [Dominate] spell#
3278 



Legendary: 
 +5 ATK and inflict 5s [bleeding] status 
  on fully charged strike.
 (Targets invulnerable to bleeding take 
  +5 additional ATK)#
3279 



Legendary: 
 +5 ATK and 25%% chance to inflict 1.5s
  [paralyze] status on fully charged strike#
3280 



Legendary: 
 +10 ATK and inflict 3s [slow] status 
  on fully charged strike#
3281 



Legendary: 
 +5 ATK and inflict [knockback] status 
  on fully charged strike#
3282 






Legendary: 
 +5 ATK and inflict 1s [paralyze] status 
  on fully charged stealth backstab strike#
3283 



Legendary: 
 Shields never degrade on hit#
3284 





Legendary: 
 Ranged weapons never degrade on use#

3285 The ZAP Brigade has arrived!
 "The minotaur is coming! Let us slay any other foul beasts here as well!"#
3286 Repair Item#
3287 This %s
 is unable to be repaired.#
3288 You have no items able to be repaired!#
3289 Deals %d magic damage#
3290 Deals %d magic damage
 and inflicts [%s] status#
3291 Deals %d magic damage and inflicts
 [%s] and [%s] status#
3292 Inflicts [%s] status#
3293 Deals %d magic damage
 and inflicts [%s] status#
3294 slow#
3295 burning#
3296 paralyze#
3297 bleeding#
3298 sleep#
3299 confuse#
3300 poison#
3301 Type: Area#
3302 Type: Sustained#
3303 Type: Projectile#
3304 Type: Short Projectile (x3)#
3305 Type: Self#
3306 Type: Point Target#
3307 Restores %d HP to caster 
 and nearby allies#
3308 Grants magic reflection while sustained
Magic damage reflected is subtracted from caster's MP#
3309 Grants levitation while sustained#
3310 Grants invisibility while sustained#
3311 Grants light while sustained#
3312 Removes a curse from an item#
3313 Identifies an item#
3314 Reveals the level layout on
 the current dungeon floor#
3315 Teleports caster to a random location#
3316 Opens doors, gates and locked containers#
3317 Locks doors and chests#
3318 Removes status effects from
 caster and nearby allies#
3319 Breaks down a wall#
3320 Summons a skeleton ally that can be recalled
Expert Magic skill summons a second skeleton
Summon level is kept between casts#
3321 Dominates a target into servitude
MP Cost is based on the target's current HP
Caster's HP is consumed if spell cost is 
 greater than the caster's MP#
3322 Steals the weapon of a target and
 adds it to the caster's inventory#
3323 Deals %d magic damage to HP and MP 
HP/MP damage inflicted is restored to the caster#
3324 Grants unarmed attacks a chance to inflict
 [lifesteal] and [bleeding] while sustained
HP regeneration is paused
Movement speed and hunger depletion is increased#
3325 Cost: %d MP (1 MP / %1.2fs)#
3326 Attempts to charm a monster into servitude
Only 1 monster may be charmed at one time
Inflicts [pacify] status on failure#
3327 You are unable to charm any more monsters into your service!#
3328 Alchemy: Choose a base potion#
3329 Alchemy: Choose a potion to mix with#
3330 a %+2d #
3331 %d %+2d #
3332 You combine the %s with a %s...#
3333 You combine the unidentified potion with a %s...#
3334 You combine the %s with the unidentified potion...#
3335 You combine the 2 unidentified potions...#
3336 The empty flask looks ideal for tapping liquids into.#
3337 You have no familiar potions to combine!#
3338 You have no familiar base potions to start mixing!#
3339 Brew#
3340 Alchemy#
3341 Experiment#
3342 You have no potions left to mix!#
3343 You have no potions to mix!#
3344 Experimenting Alchemy: Choose a base potion#
3345 Experimenting Alchemy: Choose a potion to mix with#
3346 You learn about the %s 
 base alchemy ingredient.#
3347 








Legendary: 
 Brewed potions have +2 blessing
 Alembics never degrade#
3348 
Thrown potion impact damage:          %3.0f%%
Potion effect damage:                 %3.0f%%
Water brewing duplication chance:     %3.0f%%
Empty bottle %% on consume:           %4.0f%%
 (Plain or bubbly potions only)
Empty bottle %% on brew:              %4.0f%%
Learnt alchemy ingredients:
 Base              Secondary
#
3349 You learn about the %s 
 secondary alchemy ingredient.#
3350 blew the brew.#
3351 You recover an %s.#
3352 Brewed %s.#
3353 Bottled %s.#
3354 You suddenly feel much stronger!#
3355 Your strength returns back to normal.#
3356 The brew dissolves into water...#

3357 status effect icons#
3358 You feel energized?#
3359 the Triumphant %s!#
3360 the Eternal %s!#
3361 the %s Baron!#
3362 the %s %s.#
3363 Bony#
3364 Bucktooth#
3365 Bombshell#
3366 Bleating#
3367 Automaton#
3368 Incubus#
3369 Goblin#
3370 Insectoid#

3371 mute player monster sounds#
3372 Locked - DLC Coming Soon!#
3373 Show Race Info#
3374 Hide Race Info#
3375 Human

Friendly with: 
Humans, Automatons

Weaknesses:
None

Resistances: 
None

Traits:
None#

3376 Skeleton

Friendly with: 
Ghouls, Automatons

Weaknesses:
Maces, polearms, blessed water

Resistances: 
Swords, ranged, axes, magic

Traits:
- Cannot starve, or eat
   (Potions still apply as normal)
- Self-resurrection at 75 MP
- 25% HP/MP regeneration rate
- 50% water movement speed
- Immune to burning#

3377 Vampire

Friendly with: 
Vampires, Automatons

Weaknesses:
Maces, polearms, water, solid foods

Resistances: 
Swords, ranged, axes, magic

Traits:
- Converts HP to MP when casting
   spells at 0 MP
- Starts with Bloodletting and
   Levitation spells learnt
- Can only consume vials of blood to
   sustain hunger
- Vials of blood drop on kills
   (Higher chance if bleeding or 
    landing sneak attacks)#

3378 Succubus

Friendly with: 
Succubi, Incubi, Automatons

Weaknesses:
Swords

Resistances: 
Magic, polearms

Traits:
- Cursed equipment is removable
   and provides bonuses each curse
- Blessed gear is unremovable
   (Still provides bonuses)
- Starts with Teleportation spell
   learnt
- Can recruit drunk/confused humans#

3379 Goatman

Friendly with: 
Goatmen, Automatons

Weaknesses:
Magic, axes, polearms, ranged

Resistances: 
Swords

Traits:
- Fountains have a chance to drop
   1-3 random potions on use
- Increased STR/CHR while drunk
   (Immune to drunk dizziness)
- Suffers intermittent hangovers that
   that can be cured by intoxication
- Can eat tin cans without an opener
- Can recruit humans/goblins by
   throwing booze while drunk#

3380 Automaton#
3381 Goblin#
3382 Incubus#
3383 Insectoid#

3384 Slowed
Reduced movement speed#
3385 Bleeding
Taking damage over time#
3386 Asleep
Unable to move or see#
3387 Confused
Movement is reversed#
3388 Pacified
Unable to attack#
3389 Vampiric Aura
+ Strength and Dexterity
Increased hunger rate
Increased chance to inflict
 [bleed] status while unarmed
Chance to lifesteal on unarmed
 lethal stealth attacks#
3390 Vampiric Aura
+ Strength and Dexterity
Increased hunger rate
Increased chance to inflict
 [bleed] status while unarmed
Chance to lifesteal on all
 unarmed attacks
Natural HP regen is disabled#
3391 Paralyzed
 Unable to move#
3392 Drunk
+ Strength
- Dexterity#
3393 Hungover
- Dexterity
Curable by intoxication#
3394 Strength
+ Strength
- Perception#
3395 Levitating
Able to float over chasms and
 water/lava#
3396 Invisible
Unable to be detected by enemies
 outside of melee range#
3397 Reflect Magic
Enemy spells are reflected
Magic damage reflected is consumed
 from MP#
3398 Light
Sustaining a magical source of light#
3399 Polymorphed
Disguised as another monster#

3400 Expending your vitality weakened the spell!#
3401 You sense the gods of Sokoban aiding your path...#
3402 Enter DLC serial key#
3403 Type in your serial key (case sensitive) and press submit:#
3404 Success! Myths and Outcasts DLC is now available.
Thank you for your support!#
3405 Success! Legends and Pariahs DLC is now available.
Thank you for your support!#
3406 ERROR: Invalid serial key.#
3407 Revert Form#
3408 Rat Form#
3409 Spider Form#
3410 Troll Form#
3411 Imp Form#
3412 Spray Web#
3413 Poison#
3414 Speed#
3415 Fear#
3416 Power Strike#
3417 Your shapeshift fades and you return to your normal form.#
3418 The shapeshift is washed away by the water!#
3419 You shapeshift into a %s!#
3420 You feel no different...#
3421 Detect Food#
3422 Weakness#
3423 You sense a lack of food nearby.#
3424 Your nose starts to tingle and you smell food!#
3425 Your nose twitches, but there are no new scents.#
3426 %s is sprayed with poison!#
3427 The %s is sprayed with poison!#
3428 You are sprayed with poison!#
3429 %s is entangled in a web!#
3430 The %s is entangled in a web!#
3431 You are entangled in a web!#
3432 You are unable to use that in your current form!#
3433 Shapeshifted
Transformed into a creature
with special abilities#
3434 The %s cowers in fear!#
3435 %s cowers in fear!#
3436 You cower in fear!#
3437 You unleash a primordial roar!#
3438 ...that went unheard.#
3439 You regain your composure.#
3440 Elemental Focus#
3441 Your elemental spell power returns to normal.#
3442 Your elemental spell power increases!#
3443 Failed to sustain spell (elemental focus).#
3444 You are unable to learn spells as a goblin!#
3445 You are unable to learn spells in your current form!#
3446 All of your melee abilities have improved!#
3447 Arcane Mark#
3448 Teleport Other#
3449 Inner Demon#
3450 Your magic draws the %s near!#
3451 Your magic draws %s near!#
3452 You are unable to teleport your ally in this area.#
3453 There is no room to teleport your target!#
3454 Your whip strikes the weapon of the %s!#
3455 Your whip strikes the weapon of %s!#
3456 Your whip strikes the shield of the %s!#
3457 Your whip strikes the shield of %s!#
3458 %+3d from attr. (50%% STR+DEX)#
3459 Your %s crumbles to ash!#
3460 You can't study a spellbook while it's equipped!#
3461 A magical force relocates you!#
3462 You feel disoriented for a moment...#
3463 The %s is tracked by an arcane mark!#
3464 %s is tracked by an arcane mark!#
3465 You are tracked by an arcane mark!#
3466 Your previous mark on the %s has vanished.#
3467 Your previous mark on %s has vanished.#
3468 An inner demon appears to taunt you!#
3469 The %s is taunted by an inner demon!#
3470 %s is taunted by an inner demon!#
3471 There is no room to summon an inner demon!#
3472 You are unable to coerce a demon out of the %s!#
3473 You are unable to coerce a demon out of %s!#
3474 HT#
3475 Your skin cracks as you feel your shapeshift dissipate...#
3476 Your health regeneration returns to normal.#
3477 Your mana regeneration returns to normal.#
3478 The %s is poisoned by your venom!#
3479 %s is poisoned by your venom!#
3480 Your leadership is too low to recruit any more followers!#
3481 Your leadership is too low to recruit %s.#
3482 You can't recruit any more followers!#
3483 Your boiler is at capacity!#
3484 Your boiler is generating lots of heat!#
3485 Your boiler is slowly keeping you warm.#
3486 Your boiler is barely keeping up.#
3487 Consume#
3488 Your level is not high enough to use that spell.#
3489 Troll's Blood#
3490 Your veins feel warm!#
3491 Your bloodflow returns to normal.#
3492 Troll's Blood
HP Regeneration is increased#
3493 Speed
Increased Dexterity and movement speed#
3494 You hear a trap trigger in the distance.#
3495 You hear a trap trigger nearby!#
3496 stumbles into a trap and dies.#
3497 You stumble into a %s!#
3498 The %s stumbles into your %s!#
3499 %s stumbles into your %s!#
# new new items (3500-3599)
3500 spellbook of weakness#
3501 spellbook#
3502 shaman mask#
3503 shaman mask#
3504 spellbook of amplify magic#
3505 spellbook#
3506 spellbook of arcane mark#
3507 spellbook#
3508 spellbook of teleport other#
3509 spellbook#
3510 spellbook of inner demon#
3511 spellbook#
3512 spellbook of troll's blood#
3513 spellbook#
3514 spellbook of salvage#
3515 spellbook#
3516 whip#
3517 whip#
3518 spellbook of flutter#
3519 spellbook#
3520 spellbook of dash#
3521 spellbook#
3522 spellbook of polymorph#
3523 spellbook#
3524 spellbook of 9#
3525 spellbook#
3526 spellbook of 10#
3527 spellbook#
3528 magicstaff of poison#
3529 magicstaff#
3530 metal scrap#
3531 scrap#
3532 magic scrap#
3533 scrap#
3534 tinkering kit#
3535 tinkering kit#
3536 sentry bot#
3537 sentry bot#
3538 detonator#
3539 detonator#
3540 flame trap#
3541 trap#
3542 sleep trap#
3543 trap#
3544 freeze trap#
3545 trap#
3546 teleportation trap#
3547 trap#
3548 gyrobot#
3549 gyrobot#
3550 spellbot#
3551 spellbot#
3552 noisemaker#
3553 noisemaker#
3554 dummybot#
3555 dummybot#
3556 leather apron#
3557 apron#
3558 enchanted feather#
3559 feather#
3560 executioner hood#
3561 hood#
3562 scroll of charging#
3563 scroll#
3564 quiver of silver ammo#
3565 quiver#
3566 quiver of piercing ammo#
3567 quiver#
3568 quiver of swift ammo#
3569 quiver#
3570 quiver of fire ammo#
3571 quiver#
3572 quiver of springshot ammo#
3573 quiver#
3574 quiver of crystal ammo#
3575 quiver#
3576 quiver of hunting ammo#
3577 quiver#
3578 longbow#
3579 longbow#
3580 compound bow#
3581 compound bow#
3582 arbalest#
3583 arbalest#
3584 boomerang#
3585 boomerang#
3586 scroll of conjure arrow#
3587 scroll#
3600 You disarm the %s.#
3601 The %s is whisked away!#
3602 %s is whisked away!#
3603 Your trap had no effect on the %s!#
3604 Your trap had no effect on %s!#
3605 You loosen the firing spring.#
3606 Your allies' careful footsteps won't set it off now.#
3607 You tighten the firing spring as far as it will go.#
3608 Any creature could set it off!#
3609 You begin tightening the firing spring...#
3610 The trap starts pulling magical energy towards it!#
3611 You are whisked away!#
3612 You are hit by an exploding %s!#
3613 The %s is hit by an exploding %s!#
3614 %s is hit by an exploding %s!#
3615 Your trap failed to teleport the %s!#
3616 Your trap failed to teleport %s!#
3617 Your %s destroys the %s!#
3618 Your %s hits the the %s!#
3619 Light:#
3620 [Off]#
3621 [Faint]#
3622 [Bright]#
3623 Detect:#
3624 [None]#
3625 [Metal]#
3626 [Magic]#
3627 [Traps]#
3628 [Exits]#
3629 [Monsters]#
3630 [Valuable]#
3631 returns to the ground.#
3632 Free roam#
3633 Drop#
3634 item#
3635 Return &
Land#
3636 Detect
items:#
3637 Your gyrobot can't carry any more items!#
3638 Your Leadership skill is not high enough to use the previous command on the %s.#
3639 Your Tinkering skill is not high enough to use the previous command on the %s.#
3640 Your previous command cannot be used on the %s.#
3641 Return to#
3642 Box#
3643 returns to its box.#
3644 Craft #
3645 Salvage #
3646 Repair #
3647 Scrap available: %3d %3d#
3648 You do not have enough materials to craft a %s!#
3649 Deactivate#
3650 Look at...#
3651 Your gyrobot retrieved some allies left behind!#
3652 Your Tinkering skill is not high enough to craft a %s!#
3653 a broken #
3654 a simple #
3655 a complex #
3656 an intricate #
3657 an artisan #
3658 %d broken #
3659 %d simple #
3660 %d complex #
3661 %d intricate #
3662 %d artisan #
3663 Auto salvage...#
3664 You are unable to salvage %s.#
3665 Salvaged %d %s.#
3666 You have nothing else to learn from salvaging.#
3667 You have nothing else to learn from crafting the %s.#
3668 Crafted %s!#
3669 You can't salvage equipped items!#
3670 Tinker#
3671 Your gyrobot detects curious footsteps towards your noisemaker!#
3672 You do not meet the Tinkering and Perception requirements
for this option. (Required: %s, Current: %s)#
3673 Your %s needs to be higher quality to use this command.#
3674 Hold aim#
3675 Free look#
3676 The %s locks its rotor.#
3677 The %s returns to its patrol.#
3678 Your %s needs to be higher quality detect more object types.#
3679 Your Tinkering skill is not high enough to decipher
any more gyrobot findings.#
3680 Your Tinkering skill is are not high enough to decipher
any gyrobot findings.#
3681 You can't repair equipped items!#
3682 You repair the %s.#
3683 You upgrade the %s.#
3684 Upgrade #
3685 Your Tinkering skill is not high enough to upgrade the %s!#
3686 You do not have enough materials to repair the %s!#
3687 You do not have enough materials to upgrade the %s!#
3688 Your Tinkering skill is not high enough to repair the %s!#
3689 You have nothing else to learn from unlocking the %s.#
3690 Tinkering#
3691 Kit: %10s#
3692 Decrepit#
3693 Worn#
3694 Servicable#
3695 Excellent#
3696 Your boiler is burning steady.#
3697 But it fails to produce any more heat.#
3698 You see your reflection.#
3699 Your boiler superheats!#
3700 The cool water steams up your boiler!#
3701 The boiling water refreshes you!#
3702 Cool water is flooding your boiler!#
3703 The lava overheats your boiler!#
3704 The fuel warms your boiler.#
3705 Pieces of scrap useful for metalwork.#
3706 Fragments that can add spark to an invention.#
3707 The scrap fails to generate any more heat.#
3708 Your boiler is out of fuel...#
3709 You are losing heat rapidly!#
3710 Your gears begin to seize!#
3711 Salvage#
3712 Your spell salvaged %d items!#
3713 Your spell fails to salvage any nearby items.#
3714 Your systems are failing...#
3715 The spell had no effect!#
3716 Scribing#
3717 Charge: %8d%%%%#
3718 Inscribe #
3719 Repair #
3720 Select a blank scroll
to inscribe#
3721 Write %s on the scroll#
3722 Inscribing a
%+2d %s#
3723 clear #
3724 Inscribed %s!#
3725 You trace over some of the faded text...#
3726 Select a spellbook
to repair#
3727 Your %s is depleted!#
3728 Your %s depletes before you can complete
the inscription!#
3729 Your %s begins to fade.#
3730 Your %s gets charged up!#
3731 You have no items able to be charged!#
3732 Charge Item#
3733 Your shot glances off the %s!#
3734 Your shot glances off %s!#
3735 The %s's demons have already been exorcised!#
3736 %s's demons have already been exorcised!#
3737 Your demeanor improves!#
3738 a %+2d #
3739 Your arrow sets the %s on fire!#
3740 Your arrow sets %s on fire!#
3741 You are set on fire by a flaming arrow!#
3742 You are knocked back by a flying arrow!#
3743 Your silver arrow smites the %s!#
3744 Your silver arrow smites %s!#
3745 You are smited by a silver arrow!#
3746 Your %s returns!#
3747 The %s is sedated by the arrow!#
3748 %s is sedated by the arrow!#
3749 You are sedated by a hunting arrow!#
3750 Your hunting arrow plunges into the %s!#
3751 Your hunting arrow plunges into %s!#
3752 A hunting arrow plunges into your flesh!#
3753 The bloodshed energizes you!#
3754 Dyrnwyn smites the %s!#
3755 Dyrnwyn smites %s!#
3756 Dyrnwyn ignites the %s!#
3757 Dyrnwyn ignites %s!#
3758 Parashu critically strikes the %s!#
3759 Parashu critically strikes %s!#
3760 Gungnir pierced the %s's armor!#
3761 Gungnir pierced %s's armor!#
3762 A quiver suddenly appears before you!#
3763 a #
3764 Flutter#
3765 Dash#
3766 Flutter
Levitating for a short duration#
3767 Your wings part your feet with the floor!#
3768 EN#
3769 Your noisemaker needs rewinding!#
3770 Your noisemaker breaks!#
3771 You arrive outside the Hamlet mines and watch the cursed blackness peel away
from the land. Warm sunlight flows over the countryside. As the doors of the
mine open wide, people carefully spread into the streets, acclimating to
their freedom.#
3772


You rush to nearby buildings, looking for a place to hide and figure out your
next move. There are too many humans and the sun is too bright for your liking.#
3773




You break your way into what appears to be an inn. You spend the night under
the sheets of a comfortable bed while the sounds of revelry surround you.#
3774






Luckily you avoid detection. As humans party through the hostel you hear of
a power even greater than Herx's, said to be held in the Magician's Guild.#
3775









A trapdoor in the bunkroom leads to a sewer. You wait for the humans to leave.#
3776 Hacking your way through every demon in your path, you leap through the
portal without a moment's hesitation. No entity, mortal or immortal, can
challenge your power.#
3777

Suddenly, you find yourself standing wearily in an endless white hall dotted
with enormous pillars that stretch higher than you can see. The smell of
blood is thick on your breath, but you suspect more will need to be spilled.#
3778




Can this supernatural place compete with Minotaurs, Demons; Baphomet himself?
You sense a great magic flow into the room. You are unnerved. A voice booms:#
3779





"We have witnessed your strength and lust for power. You were not expected here.
We are however impressed by your ferocity and focus. We ask you consider this
proposition, mighty one..."#
3780








As the voice addresses you, you find you are tempted by its words. It speaks
of a power greater than Herx, or Baphomet. It claims that it is greater than
you. The prospect of a competitor shall not stand.#
3781










You find yourself standing inside a Hamlet inn, its denizens too drunk or
weary to notice you at first. You steal yourself into a backroom; a trapdoor
leads to a sewer. A great magic from beyond there beckons you.#
3782 Hacking your way through every demon in your path, you leap through the
portal without a moment's hesitation. No entity, mortal or immortal, can
challenge your power.#
3783

Suddenly, you find yourself standing wearily in an endless white hall dotted
with enormous pillars that stretch higher than you can see. Have you not
defeated the source of Herx's vile power? You wonder what danger now awaits.#
3784




A sense of peace overwhelms and refreshes you. You know that Herx's power has
been removed. But Baphomet was just one devil. A voice comforts you:#
3785





"The lich Herx has become dust, but cleverer foes draw upon hellish evil.
Hamlet is free for now, but the world is not safe. In times such as these
a mighty one must tip the scales. We have a proposition for you..."#
3786








As the voice addresses you, you find yourself either unwilling or unable to
reject what it tells you. You find your physical form shifting back into the
mortal realm. "You must sever evil from Hamlet or there will be no peace."#
3787










With renewed courage, you find yourself standing in Hamlet. Evidence of a
massive party flows from the gates of the mines, now open, to a nearby hostel.
You know the Magician's Guild will aid you in your quest.#
3788 Victorious, you step into the portal. You know not what to expect, but
are awash with delight. You expect that the source of the Baron's power
is now within your reach.#
3789


Before you have time to think, you are suddenly standing before the mines
once more. But something is different; the seductive power you sensed here
is further away. The black skies are clearing to show the light of day.#
3790




Suddenly, the doors to the mine open wide. Sealed for centuries to contain
the evil within, they swing out from the inside, as a hundred grateful humans
rush out. It appears the Baron's power slipped through your grasp.#
3791







The hellish source of that dark power remains a mystery to you, and some
eavedropping from the shadows leads you to believe that the Magician's Guild
may have a lead on some dark magic. For now, you resolve to leave this land
and return another time to exploit the secrets of Hamlet.#
3792 Hacking your way through every demon in your path, you leap through the
portal without a moment's hesitation. It seems no entity, mortal or
immortal, can challenge your power.#
3793

Suddenly, you find yourself standing wearily in an endless white hall dotted
with enormous pillars that stretch higher than you can see. The smell of
blood is thick on your breath, but you suspect more will need to be spilled.#
3794




Can this supernatural place compete with Minotaurs, Demons; Baphomet himself?
You sense a great magic flow into the room. You are unnerved. A voice booms:#
3795





"We have witnessed your strength and lust for power. You were not expected here.
We are however impressed by your ferocity and focus. We ask you consider this
proposition, mighty one..."#
3796








As the voice addresses you, you find yourself either unwilling or unable to
reject what it tells you. Eventually, there is an inexplicable shift in your
physical being, and you feel yourself fading away...#
3797










You sense the supreme power of a great mind as you fade from the mortal world.
The first age comes to a close, and the age of chaos begins. You are sure that
your time is emminent and your purpose will be fulfilled.#
3798 Through the portal, a weak magic tugs you from the Citadel. Your feet
hover over the floor as it shakes violently. Pipes and pistons crash down
in a muffled racket. Your inputs are dulled and you observe the transferrence
of your consciousness.#
3799



It seems demonic evil has been destroyed, at least, as far as Hamlet knows.#
3800






You consider its citizens are lucky to have you. They could not have survived
without you, but alas, you would never have been invented without them.#
3801 Your systems are nominal. You stand with a wizard and bishop. Their
faces open into expressions of surprise.#
3802

They are shocked to see that a humble slave, a servant... an automaton has
rescued them from supernatural evil. Is your inhuman nature the reason?#
3803




The guilds and the churches agree, there is no more perfect arbiter for the
well being of humans. You are entrusted with the tasks of law, assumed to
have perfect objectivity as the new Baron. Your rulings are infallible.#
3804






But is that so? What is it that makes you conscious? You lead Hamlet to
its former glory. But you think some problems may require more power.#
3805 Through the portal, a weak magic tugs you from the Citadel. Your feet
hover over the floor as it shakes violently. Pipes and pistons crash down
in a muffled racket. You clench your eyes knowing magic holds you tight.
You grimly await what it offers.#
3806



If the liches gained their powers from devils, what does that make you
who ended them? Is it now yours to bear? What use was it to them?#
3807






It seems you got what you came here for, though not in the way you
anticipated. Power cannot just be held, it must be used.#
3808 You open your eyes and find yourself standing with two mortals.
They cower in your presence. You command them to bow before you.#
3809

Through demonic magic, you bind their souls hostage in servitude, using
their influence to bend factions to your secret purpose.#
3810




The following years are not easy for the surface world. Eventually they learn
that joy and glory is found in strength. You slaughter all who oppose you.
Eventually they embrace your nature. The humans bear your banner.#
3811






Can any empire challenge what you've built? Prophets teach that the
human spirit is stronger than anything. You fear that power is real.#
3812 Through the portal, a weak magic tugs you from the Citadel. Your feet
hover over the floor as it shakes violently. Pipes and pistons crash down
in a muffled racket. You try to shake your terror and close your eyes.#
3813



What have you to be afraid of? You have defeated mighty, evil masters.
Who can challenge your people now?#
3814






You fear nothing. No, it is others who should fear you. A moment of clarity
causes you to wonder if fear is what you want from others.#
3815 You open your eyes, standing in The Magician's Guild with a wizard and bishop.
Their faces are confused, but they await your reaction with patient wonder.#
3816

You suspect things may've gone differently if wiser men had not awaited you.
They recognized your heroism and offered gratitude for your deeds. Are these
the same people who murdered your kind so recently?#
3817




Though shaky at first, your peoples build an alliance toward peace.#
3818






Through your example, insectoids, humans, goatmen and goblins embrace courage
instead of fear. Trade prospers in Hamlet as people belay their lust for power.#
3819 %s's Epilogue: %s#
3820 %s's Interlude: %s#
3821 Human#
3822 Skeleton#
3823 Vampire#
3824 Succubus#
3825 Goatman#
3826 Automaton#
3827 Incubus#
3828 Goblin#
3829 Insectoid#
3830 Epilogue: %s#
3831 Interlude: %s#
3832 Now advance when you and your allies are ready!#
3833 Now wait for your leader to advance onward...#
# new spell tooltips
3834 Inflicts an instance of [webbed] status
Webbed targets are slowed and are knocked back
by melee strikes
Each instance (max 3x) increases the effectiveness#
3835 Grants [speed] status to caster
and nearby allies#
3836 Inflicts [fear] status to all nearby enemies
Feared targets are unable to attack and draw their
focus to the caster#
3837 Inflicts [magic weakness] status
Increases magic damage taken from other spells#
3838 Charges a powerful physical strike that
inflicts 4x ATK damage
Caster is immobile while charging
Breaks boulders, doors and walls on impact#
3839 Reveals food sources left on the current dungeon floor#
3840 Grants additional HP regeneration for a duration
to caster and nearby allies#
3841 Grants levitation for a brief duration#
3842 Propels the caster in their current moving direction
Instantly breaks doors on impact
Performs a backwards leap if stationary#
3843 Marks a target with an arcane seal
Nullifies innate damage resistances and weaknesses
Teleportation magic is refocused around marked targets#
3844 Teleports a target towards the caster
Disorients the target for a duration proportional
to the distance travelled#
3845 Exorcises an inner demon that provokes a target
Damage dealt to the demon is returned to the attacker
The caster's current stats are imbued into the demon#
3846 Transmutes nearby items on the ground into metal
and magical scrap for crafting#
3847 Shapeshift temporarily into a rat
Grants bonus DEX, INT and PER while active#
3848 Shapeshift temporarily into a spider
Grants bonus STR, CON and PER while active#
3849 Shapeshift temporarily into a troll
Grants bonus STR and CON, lowers DEX while active#
3850 Shapeshift temporarily into a flying imp
Grants bonus INT and PER while active#
3851 Removes active shapeshift effects from the caster#
3852 Augments Fire, Cold, Lightning and Magic Missile spells
with increased damage and reduced range while sustained#
3853 Cost: %d MP + 10%% Max HP#
3854 Rat Form
+ DEX/INT/PER
Higher chance to gain DEX/INT on level up
Access to spells [Detect Food] and [Speed]#
3855 Troll Form
+ STR/CON
- DEX
Higher chance to gain STR/CON on level up
Access to spells [Power Strike], [Fear] and [Troll's Blood]#
3856 Spider Form
+ PER/STR/CON
Higher chance to gain PER/CON on level up
Access to spells [Spray Web] and [Poison]#
3857 Imp Form
Provides levitation
+ INT/PER
Higher chance to gain INT/DEX on level up
Access to spells [Lightning], [Confuse] and [Elemental Focus]#
3858 Arcane Mark (Active on %s)
Nullifies damage resistances/weaknesses on target
Teleportation spells are refocused to target#
3859 Webbed
Reduced movement speed
Knocked back when receiving melee strikes#
3860 Elemental Focus
Increased damage and shorter range when casting
[Fire], [Cold], [Lightning] or [Magic Missile] spells#
3861 Fear
Unable to attack#
3862 labelled #
3863 You can't read the spellbook while blind!#
3864 diets for a little too long.#
3865 The gyrobot loosens the firing spring.#
3866 The gyrobot tightens the firing spring as far as it will go.#
3867 The gyrobot begins tightening the firing spring...#
3868 Your gyrobot isn't holding anything to drop.#
3869 You manage to catch yourself before you fall!#
3870 This trap has already been disarmed.#
3871 Your lockpick fails to disarm the trap!#
3872 You successfully disable the trap!#
3873 This trap has already been emptied!#
3874 You can't eat that while brandishing it!#
3875 The pie hits the %s!
*SPLAT*#
3876 The pie hits %s!
*SPLAT*#
3877 You are hit by a flying pie!
*SPLAT*#
3878 The %s is blinded!#
3879 %s is blinded!#
3880 Your %s ally is already fully rested.#
3881 Your %s ally awakens fully rested.#
3882 You hear footsteps drawn towards your noisemaker!#
3883 You are unable to deploy any more tinkering machines with your current skill!#
3884 You are unable to deploy any more tinkering machines.#
3885 Polymorph#
3886 Polymorphs the caster into a different creature for a duration
Non-humans are always polymorphed into a human#
3887 You are not skilled enough to empty the trap.#
3888 The %s says: Oh! I must pay a visit to the goldsmith with this jewel!
Though I'm not sure if green is really my color.#
3889 The %s says: Hmm. They say these were artificed from centuries of knowledge.
Would you believe most wizards lose their marbles?#
3890 The %s says: Aha! A magnificent crimson specimen... if slightly damp.
Have you been jogging with this?#
3891 %s has no use for that.#
3892 The %s has no use for that.#
3893 Hm. You've made the right
choice dealing with me.#
3894 Locally sourced for my
newest customer.#
3895 I trust you'll appreciate
my fine wares.#
3896 I'm not interested in that.#
3897 You spot a hidden compartment inside the chest!#
3898 fails to dodge the incoming flaming boulder.#
3899 fails to dodge the incoming arcane boulder.#
3900 You can't place that there!#
# More keybinds
3901 Hotbar Scroll Left#
3902 Hotbar Scroll Right#
3903 Hotbar Select#
3904 #
3905 #
3906 #
3907 #
3908 #
3909 #
3910 Remove thy garment
before we deal!#
3911 Sheathe thy weapon
before we deal!#
3912 Stow away thy tool
before we deal!#
3913 Unhand thy potion
before we deal!#
3914 Unwield thy jewels
before we deal!#
3915 Set down thy parchment
before we deal!#
3916 Unhand thy lunch
before we deal!#
3917 Locked - Legends & Pariahs DLC Required! Left click to view on the store page in Steam overlay.#
3918 disable mouse rotation speed limit#
3919 Return To Main Menu#
3920
Do you wish to save before
returning to the main menu?
Progress will be saved up to
the last checkpoint.
Selecting No will delete
your singleplayer save file!#
3921 Ranger-mode active, only non-melee weapons are allowed to attack!#
3922 Ranger-mode deactivated, all weapons permitted.#
3923 This weapon is disabled in Ranger-mode!#
3924 Player savefile is not eligible for Ranger Achievement. Restart game to reset.#
3925 Ranger-mode disabled for client %d.#
3926 Ranger-mode enabled for client %d.#
3927 Unlock achievement "Bony Baron" to unlock this class for every race!#
3928 Unlock achievement "Bucktooth Baron" to unlock this class for every race!#
3929 Unlock achievement "Bombshell Baron" to unlock this class for every race!#
3930 Unlock achievement "Bleating Baron" to unlock this class for every race!#
3931 Unlock achievement "Boilerplate Baron" to unlock this class for every race!#
3932 Unlock achievement "Bad Boy Baron" to unlock this class for every race!#
3933 Unlock achievement "Bayou Baron" to unlock this class for every race!#
3934 Unlock achievement "Buggar Baron" to unlock this class for every race!#

3949 終了#

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